Every joker, every weapon, and what actually stacks
Read straight from the shipped files of version 0.2.0.4 - CL 559. 149 joker cards, 13 weapons, and the exact rule the game uses to decide which cards work where.
How eligibility works
Each card carries a list of the items it can be equipped on. The game checks that list and nothing else. There is no weapon class, no shared tag, no hidden second rule. If a card is not on your weapon's list it contributes exactly zero, whether you slot it in the equipment screen or pick it up mid-run.
The builder applies that same check, so what it shows is what the game does.
Weapons
Weapon-exclusive cards
Each unique card belongs to exactly one weapon.
What this site knows
- Joker cards149
- Stat upgrades23
- Weapons13
- Questlines7
- Maps9
- Effects calculated66
68 cards fire on events rather than changing a standing stat, and 19 have effects this project has not decoded. Those are labelled wherever they appear rather than guessed at.